Void Fragment
DEMO / TEST BUILD
This is a demo + test build, I'll be releasing it on steam shortly as well. Any feedback or ideas are welcome below in the comments!
DESCRIPTION
The Void needs to grow. An idle incremental game where you feed a Void with mana and essences. Collect fragments to empower the spirits and continue feeding the Void.
Thanks again for checking out the game <3
[incrementaldb_verification: AnxiGames]
| Updated | 37 seconds ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.8 out of 5 stars (6 total ratings) |
| Author | AnxiGames |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Atmospheric, Idle, Incremental, Indie, No AI, Pixel Art, Relaxing, Singleplayer |
| Links | Steam |
| Content | No generative AI was used |



Comments
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Fun little game. I'm interested in seeing how it progresses as its developed further. :)
Essence has no use once all the upgrades are maxed atm, i'm wondering if you plan to give it a use in the full version? Perhaps it can be dumped for a minor modifier to resource income once it has no other use?
Thank you so much <3
I'm currently working on a small convertion button to mana for the essence.
In the release I'm thinking I'll have a upgrade that makes essence generates mana at a reduced rate, and vice versa ^^
Welp, I literally beat the game right now, it ceases to prestige beyond 100m
Stay tune for the release, thank you so much for playing <3
My tower stretches beyond the sky...
The game is good, but it slows down after the first prestige. It needs more late-game.. .things. Not sure what. And it's fun anyways, it's just that it does get noticeably slower then.
Only prestige reqs are a little harder, and with the right upgrades, it actually goes faster!
That's the trick here! A trial and error for the prestige tree